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- #Mesh replacing creation kit skyrim how to#
- #Mesh replacing creation kit skyrim mod#
- #Mesh replacing creation kit skyrim series#
Oh, also, you will probably not want to repack anything into the game's original. It was written for Oblivion, but the process is nearly identical for Skyrim. You should probably do the tutorial stuff before you start using custom resources.
#Mesh replacing creation kit skyrim mod#
Skryim\Data\Meshesģ) Do the same to whatever textures you end up using, either from another mod or ones you make yourself or find on the internet, those go your unique folder somewhere in Skyrim\Data\TexturesĤ) Open the model in Nifskope, and change the relevant texture paths to use the textures you have chosenĥ) Create a new object in the CK to use as your house exterior or whatever other object it is If I was right the first time and the moss is on the house itself or some other object that is not the actual land, you will need to:ġ) Extract the relevant model from the Skyrim - Meshes.bsaĢ) Move/Copy it to your own unique folder somewhere in. You will then need to create a new landscape texture entry in the CK, and paint the landscape around your house using this new texture. To remove the moss from them, you will need to edit the textures or just use different ones that don't contain the moss. The landscape textures are painted directly onto the landscape. Paint.NET is freeware and does it natively, without any additional plugins. dds files, which are the types of images used by Skyrim, either natively or via a downloadable plugin. To create textures, you need an image editor that is capable of saving. Navmeshes are what the game engine uses to determine where NPCs may path (walk, run, etc.), and have nothing to do with textures. They would only affect Solitude if you actually installed the mod, rather than using its resources for your own mod. Using the textures from the mod I linked as a resource means to extract them from the download and use them for your own purposes. Well, I thought you meant the moss on the house model itself, not the landscape textures in Solitude, for that I apologize. Rich O'Brien Posts: 3381 Joined: Thu 3:53 am Besides I don't want to change anything in solitude. Hmm thanks, that only seems to remove the wall moss not the paving moss though. Solina971 Posts: 3421 Joined: Thu 6:40 am You can shift + LMB to rotate the camera around whatever you have selected. Do a web search for a tutorial on using custom resources in Skyrim, it's pretty easy to do once you have the basics down.Įasiest way to view something on the lowest floor of a multi-story interior is to click on anything in the render window in approximately the location you want to zoom in on and press the C key to center the camera on that object.
![mesh replacing creation kit skyrim mesh replacing creation kit skyrim](https://i.imgur.com/piktDnW.jpg)
#Mesh replacing creation kit skyrim how to#
The author states in his credits you may use these textures as a resource for your own mod as long as you give him credit, once you learn how to do so. There's a mod that removes all the moss you speak of from Solitude by replacing the textures for the moss and clover.
#Mesh replacing creation kit skyrim series#
There's a great tutorial series to cover all the basics of object placement (interior decorating, basic landscaping, linking doors, etc.) at TES Alliance.